Cut Glove - game-pad based live sampling and processing
Cut Glove is a live sampling and performance instrument built using Max. It was programmed around the Xbox 360 controller. Additionally, the patch has MIDI learn functionality built in, so every parameter can be mapped to any MIDI controller.
Cut Glove shares much of the core feature set of The Party Van but massively updated/improved and based around a completely different control and performance paradigm (a game controller). The Xbox 360 controller is extremely common and cheap and can be used with a computer using this driver (both wired and wireless). A big part of the interest for me writing a patch around a gamepad is my background in playing video games. Most video games have quite deep, complex, and rich mapping schemes that become internalized quickly. That approach is taken in the mapping scheme here. Subsequent updates will expand on these complex mapping metaphors, but the initial feature set and mappings are quite deep as they stand.
Here are a few videos showing what Cut Glove can do:
Cut Glove is based on a custom external, karma~, which handles all the complex recording/playback in the patch.
You can follow the github repo here : https://github.com/rconstanzo/cut-glove
Download this tool
Hi Rodrigo,
The controller is being recognized via the driver window, but not via max msp or ableton. It doesn't show up in the midi panel, nor is it recognized via a M4L xbox controller app.
Do you have a solution? Thanks in advance.
Author