Mr Matrix - Draggable FX routing system.

UPDATED 24th March 2013 - FX box position can now be used to modulate FX - This is massively fun BTW!Download V3 below [in the comments]

I was teaching the other day and one of my students had this patch with lots of effects in it. They were all routed to a central matrix~ object. It was really powerful but let down by the fact that controlling the matrix~ can be quite confusing esp when performing live. Personally I don't like having to think in rows and columns when I just want to put the delay after the gate instead of before it.

Today I made a first step towards solving this problem and Mr Matrix was born, have a look at the attached patch and hopefully it will be pretty self explanatory. Basically you define your FX blocks, they appear in a GUI and you can drag them around to re-order or remove them from the signal chain. I've included some very basic FX for you to demo but the intention is you'll fill up Mr Matrix with your own creations.

Have fun and let me know how you get on....

J.

Tool Files

  • Mr Matrix

Al Thumm's icon

This is so good, awesome work! Dyou reckon it would be possible to create a way to add and subtract as many FX modules as you wanted?

leafcutter's icon

yes it would but might require scripting to add/remove send/receive pairs and FX blocks.

Al Thumm's icon

Cool, if you ever give it a go I'd love to know - this is one of the main issues with my fx chains in max, that they can't be re-ordered, and that it interrupts audio everytime a new effect is added. I'd love to see your idea develop - but even as it is, I'm gonna play with it in live performance with my own effects loaded up, should be awesome

Al Thumm's icon

Hi again,

the matrix ramp time doesn't seem to be working - any idea why?

leafcutter's icon

It works fine here.

Al Thumm's icon

I fixed it - for some reason the "@ramp 50" arguments in the matrix~ objects were overriding any new ramp values - once I deleted them it was fine. Just thought I'd post here in case anyone else has the same problem

Al Thumm's icon

Is there a simple way to access the x-y coordinates for each FX box, so they could be mapped to FX parameters?

leafcutter's icon

Hi Al, Yes it's really easy to get the coordinates they live inside a coll. I've updated the patch to make this visible and I've made simple mapping between the FX box position and certain FX parameters - I'm shocked how much fun it is to play with. Don't download the updated patch unless you have at least 20mins to play wit it! Have fun......

Al Thumm's icon

Thanks John, that's amazing, great work! I made some custom effects for it and integrated it into a performance patch, it works beautifully

Aaron's icon

Thanks so much so posting this! I'm new to max and the more patches I can study the better!

leafcutter's icon

Great Al, do you feel like sharing your effects for the next release? I've made a new version where you can add effects by loading them into poly objects. The matrix has also been scripted so its fully automatic.

Belquer's icon

Thaaaaaannnnnkkkkk YYYYOOOUUUUUU!!!

cyberbunny's icon

This is really great! Thank you so much for sharing it!

Matt Romein's icon

@leafcutter Love this so system so much. I've adapted it for use with jit.gl.slab and jit.gl.pix objects for video performance. Any chance you'll update the download to include the loading system with poly objects you mentioned in a past comment? Would love to update my performance systems with that feature.

rBrooklyn's icon

this is great
thanks

Brian Sears's icon

Interesting...Are the boxes locations able to be saved with pattr for easy scene recall?

jeroen liebregts's icon

Why don't I see a download link?

stoersignal's icon

is there a downloadlink somewhere around? really would like to try that out

robert's icon

No URL to download? Pls add...

Tom Hall's icon

Here's the download

727135173-MrMatrix32.zip
application/zip 56.25 KB

robert's icon

Thanks a lot, Tom! :)

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