Multiple [nodes] (Points and Zones)

This Max 6 patch uses two instances of the [nodes] object to output weighted values/volumes for multiple input sources ("points") as they are spatially related to output sources/channels ("zones").

Both the points and zones can be positioned manually, or automatically distributed evenly.

For each "point", the patch outputs a list of values corresponding to the number of "zones" currently in use.

Nothing groundbreaking here, but I thought others might find it helpful, especially for multichannel work and spatialization. Enjoy!

Lawton Hall

Tool Files

  • points+zones.maxpat

Duffield's icon

Simple and clever approach to something I was trying to figure out in an overly complicated fashion. I'm developing a project where this is a huge help.

Thanks for this!

Martin Rica's icon

Great! basicly the same to say that Duffield about the approach. I was looking for a multiple point node patch or object, for an 8 channel work that i'm making, so i think it made me save lots of cpu waste. I was thinking to make a patch with a particular node object for each moving sound through the space, but your patch saved me from that. Making a few modifications for my purposes but the most of the patch remains intact.
Thanks for that nice patch!

Mark Durham's icon

Wondering if anyone is able to share this again please?

There seems to be no link anymore....

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Creative Commons License

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