smpte~ is an object for Max/MSP that generates a SMPTE time code audio signal. It is based on the open-source libltc library by Robin Gareus.
Requires Max 6 or higher, currently Mac OS X only.
Edit: updated, now supports 64 bit. Edit Dec 20 2013: updated, fixed bug when inputting times larger than 1 hour in milliseconds.
- smpte~ source
- Jan 16 2013 | 6:24 amThat is what I need !! Thank you. Is there a documentation ?
- Jan 16 2013 | 8:09 amHey ealtan,There is a help file in the zip that should tell you all you need to use the external, but if you have additional questions, feel free to ask.Cheers, Mattijs
- Jan 24 2013 | 11:11 amHi Mattijs, I needed to set LTC time to a certain value without breaking the signal and this tool accomplishes that. Apparently there is a great help file when I right click on the object ( sorry, I'm new to this :) ). My LTC generator box was for some reason breaking the signal and causing my test to fail. This tool saved my day, Thank you very much ...Erkan
- Jan 24 2013 | 1:54 pmHi Erkan, thanks, happy to hear that!
- Jan 27 2013 | 8:35 pmVery cool & lots of promise! Does it do Drop Frame timecode as well? (Television post-production is usually 29.97DF) Or 23.976 for HD sound / video sync projects? It seems like 23.976 should be achievable by setting it to 24fps and then manually running the phasor at 0.99 - essentially achieving the pulldown. Once again: Very Cool!
- Jan 28 2013 | 1:43 pmHi Sam, thanks, yup it does 29.97 DC but not 23.976. Actually I didn't know that was a standard, but let me know if you need it for a project, it shouldn't be too hard to add.
- Feb 03 2013 | 11:39 amI'm also interested in getting SMPTE Timecode to work in Max for use with Video and TV production audio.Here is a good primer on Timecode (not necessarily for anyone in particular, but if you don't know how TC works, it's a good start). http://documentation.apple.com/en/finalcutpro/usermanual/index.html#chapter=D%26section=6%26tasks=trueVideo is shot in the camera at the Dropfame video framerate that is slower than an actual Film rate of 30 or 24 fps. Since Timecode is an integer counting method that correlates ONE timecode value with ONE frame of video, this fractional framerate must be resolved by dropping whole timecode markers at some point. By the time 30 frames have incremented in the timecode, more than 30 seconds have passed. So, every now and then frames are dropped from the timecode count to speed up the TC, keeping it perfectly in sync with actual elapsed time.The standard framerates shot in today's broadcast and movie production are: 24p -- 24 full frame images recorded at the rate of 23.976 fps. 30p -- 30 full frame images recorded at the rate of 29.97 fps. 60i -- 60 fields (half-frame interlaced images) recorded at the rate of 59.94 fps. 60p -- 60 full frame images recorded at the rate of 59.94 fps. This is a specialty framerate for slow motion. No consumer playback of this standard exists widely. Field sync for 60i is not timed off of timecode as far as I know, as there are 30 unique frame points available, not 60.True film playback on a projector can take place at a true 24 frames per second. This will never be the case for most of what we are doing in digital land.23.976 is popular for the "film look" and most cinematic-looking styles, a lot of music videos, movies and DSLR type footage uses the slower framerate with more of a flickering look.29.97 is popular for the smooth "video look" that gives very good resolution of motion for sports, news broadcast, etc. It is most common for broadcast TV and is the current standard playback rate for over-the-air, cable and satellite broadcast. Since 29.97 is the standard delivery platform, most 24p content can only be delivered by adapting it to fit into the 29.97 format and then resolving it at the other end. It cannot actually be delivered as it is shot.Over the web and bluray, 23.976 content can be delivered in its native format and will appear as intended and is increasing in popularity.I just wrapped up production of a major reality show for Discovery Channel and the entire show was shot at 23.976 fps. Even though it will probably enter the editing stage at 29.97 or at very least end up at 29.97 for delivery, it was still shot to have the more cinematic look to the framerate.I hope that helps. I'm an audio guy not really a video guy, but that is my best understanding of how all this stuff works as it greatly affects the technicalities of how we sort out audio for video. I hope this is all accurate. It's a very confusing topic and any search will reveal the video guys are just as baffled about their own formats as us audio guys.
- Feb 05 2013 | 3:23 amHey Scott, thanks for the info!Looks like you just added 23.976 and 59.94 fps formats to my todo list :)Mattijs
- Feb 16 2013 | 1:28 amVery nice object but I experience a problem in order to convert ms to tc. I set autoincrease to zero and feed the object with a float number. Everything works finde unless the fact that the object adds a whole hour every six minutes. This must be a bug right?
- Feb 26 2013 | 2:15 pmHi snuef, sorry for the late reply.Thanks for getting in touch, I didn't experience this issue so far. Could you email me with steps to reproduce (mattijs -at- arttech -dot- nl)?Cheers, Mattijs
- Jun 04 2013 | 8:48 amThank You ! Very Useful ! any way to add 60fps to the "to do" list ?
- Jun 10 2013 | 2:13 amHi Jeff,Thanks!It's on the todo list now. Although I'm kind of busy with other stuff I'll let you know if it made it to the external.
- Jun 10 2013 | 2:15 am
- Jun 17 2013 | 3:57 amHi all,I relayed the idea of adding frame rates to Robin, the creator of the library this object is based on. In short he says that LTC is not built for frame rates higher than 30 fps, so it looks like I was too early with my comment that it should be easy to add.Here's his reply:The SMPTE 12M-1999 standard (latest revision) defines LTC only for 24, 25, 30000/1001 and 30 fps. Furthermore the LTC-signal is Binary Coded decimal: 4bits for the frame-number-unit and 2 bits for the tens.While theoretically possible to go up to 2^6 = 64 frames, the LTC-frame is grafted such that no valid data can result in a "syncword" showing up accidentally in the data stream.Long story short: the max fps that can be transmitted via LTC is 30fps.Professional Cameras - such as the Arri-Alexa - transmit LTC at half the speed for framerates >= 30 fps (actually the Alexa has flexible TC generator. It can translate any shutter fps to one of 24, 25, 29.97, 30).To make things worse. the LTC-frame boundary is not identical to the video-frame boundary (that is what the function ltc_frame_alignment() function is for). The offset depends on the fps and is only defined for the four available fps. Any equipment that sends LTC at other framerates is not according to any official spec and won't be able to inter-operate.I've tested with an Arri Alex and an Arri Alexa Plus camera. They implement that correctly.23.976 and 24.975 fps are _not_ using drop-frame counting and are simply pull-up/down variants. They are counted as 24 and 25 fps respectively.
- Jun 27 2013 | 6:11 pmHi Mattijs, thank you a lot for this external, it could be a great tool for my patches in the next days!!!! I have only one question: is there a way to build an external that reads an incoming audio smpte ltc and convert it in a 80 bit stream, so I could convert it in midi time code? ...or simply display the timing onscreen? Here's my patch for the encodings (incomplete but with your external just a step forward) Thanks for your support! Italo
- Jun 29 2013 | 6:44 amHi Italo,Basically you're looking for the 'other way around' functionalty, i.e. convert smpte audio to a time message in max. This is certainly something I want to add to the external as soon as I have some spare time. You can always send me an email if you have a specific project lined up that you intend to use this for.Cheers, Mattijs
- Jun 29 2013 | 9:53 pmHi Mattijs, what I need to do is simple: I have to use a smpte ltc audio stream and convert it in MTC. The smpte is coming from an Alesis HD24. I cannot use his MTC function because the locate time from the songs inside it, are allowed only for 1 hour of time...so if I have more than 6 or 7 songs each long 5 minutes, I exceede the allowed time...the only way is to use the audio smpte. Now I convert the smpte with a old M-Audio 8x8 midi interface, but the input is unbalanced, so I have to pass the smpte in the mix monitor desk and then with an aux out, i feed it to the midi interface, and then via midi buss this goes in the max application. I've used also a free smpte reader application, using an audio input from the interface, but this app don't save the last setup used (jam mode is setted at 5 second as default every time you launch this app, and the midi ports have to setup too...) The best way could be an external to add to my max app (she send program changes and does some text synchronizations). In the other way, your smpte generator could be useful to do other functions (I have to think about...). I've also downloaded your source code and try to recompile the mxo in XCode...but I get some errors...that's the first time I'm using it, so I don't have experience about it..... Cheers to you! and thanks a lot! Italo
- Jun 04 2014 | 5:59 amHi all, I wonder if anyone here know of a patcher that can create a timecode window overlay for a Video file?IE open a video in MAX, assign a timecode start time and it then overlays a timecode window over the image so that you can then export it to a new video file?
- Jul 17 2014 | 9:42 pmI just found this object and it's making my day! Thanks so much Mattijs! You mentioned before that you might implement the decoder from libltc too. Any progress on that? Also, the help patch is missing from the SMPTE~ object zip file (but I found it in the source download)
- Mar 08 2015 | 12:47 amHi Mattijs, this obj is very useful! I hope you'll implement soon the decoder, and the win versions too. Best regards and good work
- May 09 2015 | 2:29 pmThanks for the heads up ZLP! I updated the zip to include the help file.Checking this thread after a year or so. Apparently I still don't get a notification when someone posts here :p
- May 09 2015 | 6:38 pmHi Mattjis! Thank you !!!!!! (I'm here every month) Ciao
- Jun 17 2015 | 10:34 amHi Mattjis, any news about the smpte decoder? Maybe I can pay for it, let me know Best regards Italo
- Jun 17 2015 | 11:07 amHey Italo, this time I did get a notification email!Unfortunately life is busy at the moment and it doesn't look like this will change in the near future.Perhaps you can send me an email at mattijs at arttech dot nl and explain what you plan on using the external for?Best, Mattijs
- Jun 17 2015 | 1:02 pmI've actually got a decoder external using the same LTC library. Haven't used it for an age, so will need cleaning up a bit before I can release it but I'll take a look at some point.
- Jul 01 2015 | 4:20 pmHi David, a decoder external would be very useful for a project I'm currently working on. If you have time to release the object I for one would be most grateful!
- Oct 01 2015 | 5:27 pmThis is great! Are you planning to do the same also for windows? Thank you in advance,)
- Oct 02 2015 | 7:19 amHi Dan, thanks! As soon as I have spare time I will create a windows version. However it looks like this will not happen anytime soon.
- Nov 02 2017 | 6:32 pmHey Mattijs, i was just wondering if there is a windows version yet available ?
- Jun 05 2019 | 11:51 pmHi Mattijs, Just a bump on if there is a windows version available. I would be happy to create it if you don't have the time and are willing to share the source code. Great work on the OSX version. Thanks!
- Jun 06 2019 | 2:29 pmHi Peter,The chance that this will happen soon has indeed not gotten larger :)It would be great if you were able to look into building a Windows version. I see that for some reason the link to the source on this project page has disappeared and I also don't seem to be able to find out how to edit it.Here is the link to the source for now: http://showsync.com/download/smpte-V1.2-source.zipThe source folder was to be placed in the MaxSDK-6.1.4/examples/audio folder for all relative paths to pan out well. Seeing that the Max 6 SDK is quite old, (recent versions of Xcode don't even seem to support 32 bit targets anymore) I imagine building a Windows version will require rebuilding the external from scratch with a more recent Max SDK.Let me know how you fare! Mattijs
- Jun 12 2019 | 8:06 pmHi Mattijs,Here's my attempt at the windows port. All seems to be working in help patch and some very naive tests. If you've got a more rigorous test bed and find some problems, let me know and I can make changes. I didn't really have to edit any code, just reformat for windows and recompile.Cheers, Peter
- Jun 13 2019 | 12:14 pmHi Peter,That is great news! I tested it by connecting the output of the help patcher to Resolume and it all works as expected.Thanks!
- Nov 04 2019 | 10:59 pmHI thereRunning Max8 here on Windows and it's not working, the object is orange. any clue of what's happening?
- Nov 04 2019 | 11:14 pmIf the object is orange it generally means that the object cannot be found in the search path. Make sure the .mxe file and the help file (if you want to use it) are in the file path for Max. I usually keep mine in Documents - Max 8 - Packages. Hopefully that fixes it for you.
- Nov 05 2019 | 10:48 amHi PeterI do have it there, alongside the other packages I am using already. I had a long day so it may have been a stupid mistake, will check later, but it couldn't even find the helpfile. WIll keep you updated
- Nov 05 2019 | 2:50 pmThank you so much Mattijs! this is object is going to make a huge difference for us in the field, thank you!
- Mar 03 2021 | 2:30 pm
I've actually got a decoder external using the same LTC library. Haven't used it for an age, so will need cleaning up a bit before I can release it but I'll take a look at some point.Hey David, were you able to find your decoder external ? It would be great if you still have it. Really liking the smpte tool great work and thanks Mattijs!
Please note that we are no longer taking submissions for Tools and no longer supporting the Tools section, so you may run into broken files and URLs.
Contribute to the Cycling '74 Community through any of the following instead:
Submit a Max Package Add to MaxObjects.com Share a Project
Contribute to the Cycling '74 Community through any of the following instead:
Submit a Max Package Add to MaxObjects.com Share a Project