SoundStroll is a kind of 3D audio sequencer. It is a tool for placing sounds in a virtual landscape (a very bare landscape) constructed with jitter OpenGL, and triggering them and spatializing them around you as you take a stroll in this virtual sound world.
SoundStroll exists as a MaxMSP project, which is to say a set of MaxMSP patches ; as such it should be compatible with Windows and Mac OSX (made with Max 6.1.9 on OSX 10.6.8)
Any kind of feedback will be appreciated. A possible lot of things might be half broken or badly programmed, but i want to believe it is usable by someone else than me at this point ! An attempt at tutorial is included, so fear not to enter this oddity.