Texture splitter for MatroxDualHead2Go

When using Matrox's great Dual or TrippleHeads you need to arrange your image horizontally. But in real life your project may have vertical image layout, i.e. when the projectors are stacked vertically. You have two options here: 1) generate graphics for horizontal layout, dealing with coordinate mapping of the content or 2) generate graphics in their native sizes and then split the resulting image into two parts and rearrange them before passing them out to the Matrox's device.

This tool addresses the second issue. It has been made for DualHead, but it can easily be modified for use with TrippleHead—it's implemented with jit.gl.pix and the patch is simple and very efficient.

texture_split.zip
zip

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Creative Commons License

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