Max for Live Best Practices, Part 3


    Welcome to the third and final part of our tutorial series specifically designed for Max for Live users who are interested in creating their own devices.
    We will suggest tips and practices that will help you work smarter as a developer and help create a good user experience — for others, or just for you. We’ll share best practices for patching, and provide advice about how to avoid common problems you may encounter in developing your Max for Live devices.
    All the tutorials in this series: Part 1, Part 2, Part 3
    In this 19-minute video, I'll concentrate on custom/third party objects and cross-platform development, licensing, support for your device, UI design, and Push compatibility.

    Max for Live Best Practices, Part 3