Gen Code Export: AudioUnits

    Following are the steps for the creation of AudioUnits with gen~.


    Xcode 4.6 or later Max 6.1 or later


    • Download the “Audio Tools for Xcode” package by going to Xcode > Open Developer Tool > More Developer Tools ...
    • Install the CoreAudio folder found in the “Audio Tools for Xcode” package. Make sure to grab the one from Feb. 16, 2012. The Xcode packages assume it’s in the folder /Applications/Developer. If you install it somewhere else, change the CORE_AUDIO_LOCATION setting in the Xcode projects

    Building an AudioUnit

    1. Duplicate the provided MyAU project with the command: python MyAU (For example: python MyAU YourAU MyCompany)
    2. Open a gen~ patch to be turned into a plugin.
    3. Send gen~ the exportcode message in order to export the genpatcher as C++ code.
    4. Open the Xcode project generated in step 2.
    5. Change the COMP_MANUF [It must be 4 letters] and COMP_SUBTYPE settings in the .r resource file and the -Info.plist file.
    6. If you installed CoreAudio in a location other than /Applications/Developer, change the CORE_AUDIO_LOCATION build setting to the appropriate location and change the location of all of the files in the CoreAudio folder so that Xcode can compile them.
      • Click on the project in the Project Navigator to show the build settings
      • Click on the target under the Targets section
      • If not already showing, click on the Build Settings tab
      • Under the User-Defined section, see the CORE_AUDIO_LOCATION setting to be changed (you can use the search field in the Build Settings to quickly locate it)
    • Build the project.
    • Copy the build product to the /Library/Audio/Plug-Ins/Components folder.
    • Run auval -a to verify that the plugin functions properly.