Max and OpenGL: Sending to Syphon
Syphon is a great tool for sharing resources between different visual applications. To work with Max, you must first install the Syphon package from the Package Manager. Adapting your patch to send to syphon is simply a matter of capturing your scene to a texture, and sending that texture to the jit.gl.syphonserver object. Whether you want to simply send jitter matrices or a whole 3d scene, jit.gl.node is your friend.
Download the Max patches used in this tutorial.
(see patch "SendingToSyphon_1.maxpat")
When you use jit.world, the patch is even simpler. Enable output_texture and connect the world left most outlet to the Syphon server, or use in conjunction with jit.gl.pass, sending the final pass output to Syphon.
(see patch "SendingToSyphon_2.maxpat")
by Rob Ramirez on February 14, 2015