is a great tool for sharing resources between different visual applications. To work with Max, you must first download the Syphon Max externals
and add them to your search path. Adapting your patch to send to syphon is simply a matter of capturing your scene to a texture, and sending that texture to the jit.gl.syphonserver
object. Whether you want to simply send jitter matrices or a whole 3d scene, jit.gl.node
is your friend.