Max and OpenGL: Sending to Syphon


    Syphon is a great tool for sharing resources between different visual applications. To work with Max, you must first download the Syphon Max externals and add them to your search path. Adapting your patch to send to syphon is simply a matter of capturing your scene to a texture, and sending that texture to the jit.gl.syphonserver object. Whether you want to simply send jitter matrices or a whole 3d scene, jit.gl.node is your friend.
    (see patch "SendingToSyphon_1.maxpat")
    When you use jit.world, the patch is even simpler. You must make sure that you explicitly set the jit.world object's @drawto attribute, and set the jit.gl.syphonserver object's first argument to that attribute.
    (see patch "SendingToSyphon_2.maxpat")