The Phase Vocoder - Part II
Download the patches used in this tutorial
![](https://cycling74-web-uploads.s3.amazonaws.com/57ec430afd747b8a71b4f1ab/2020-07-28T02:10:44Z/image.png)
Figure 1. Using a Transposition scalar to Scale the Sample Count
![](https://cycling74-web-uploads.s3.amazonaws.com/57ec430afd747b8a71b4f1ab/2020-07-28T02:14:30Z/image.png)
Figure 2. Using play~ instead of index~
![](https://cycling74-web-uploads.s3.amazonaws.com/57ec430afd747b8a71b4f1ab/2020-07-29T15:53:52Z/image.png)
Figure 3. Using the Unique Patch ID Variable #0
![](https://cycling74-web-uploads.s3.amazonaws.com/57ec430afd747b8a71b4f1ab/2020-07-29T17:50:13Z/image.png)
Figure 4. The #1 Variable in the fft~ and count~ Objects.
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Figure 5. Checking the Input Speed to Turn on Addition Freeze Parameters
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Figure 6. Offsetting the Frame Location with the rand~ Object
![](https://cycling74-web-uploads.s3.amazonaws.com/57ec430afd747b8a71b4f1ab/2020-07-28T02:18:31Z/image.png)
Figure 7. Using noise~ to Add some Phase Randomness
![](https://cycling74-web-uploads.s3.amazonaws.com/57ec430afd747b8a71b4f1ab/2020-07-29T16:29:51Z/image.png)
Figure 8. Making Cartesian Noise
![](https://cycling74-web-uploads.s3.amazonaws.com/57ec430afd747b8a71b4f1ab/2020-07-29T16:22:05Z/image.png)
Figure 9. The Cartesian Version of the Phase Vocoder