Video Tutorial: Use Trigger for Organized Patching

    Trigger is an essential object for everyday Max use, and is a favorite tool for many of the seasoned Max users. Learn to harness the power of trigger and you'll avoid message-passing chaos and maintain order in your patch. Use it well and people might think you are a patching expert. This tutorial video shows some common and not-so-common techniques for using trigger effectively.

    Cycling74 Max/MSP/Jitter Tutorials: Trigger

    • Feb 13 2011 | 12:18 pm
      Great! This is really useful
    • Feb 19 2011 | 7:24 am
      great tutorial, thanks!
    • Feb 23 2011 | 8:51 am
      More fun!
    • Mar 02 2011 | 1:57 pm
      :) such a happy voice. I kind of like the little game of positioning objects for correct use, but it's been the driver of a facepalm on more than one accasion.
    • Mar 08 2011 | 4:52 pm
      Thank you! It is fun!! :)
    • Mar 15 2011 | 6:02 am
      good stuff but I find that [ t i i b ] a little confusing.
    • Mar 18 2011 | 8:17 pm
      I figured it out. thanks.
    • Jun 17 2011 | 12:48 pm
      nice tutorial and the end is great, but one thing is missed: you can use a trigger to send messages. like for uzi, when receiving a bang or target value, send a value in first trigger step (maybe for storage) and then enter resume for making uzi continue: "trigger i resume". you can do it with any message that doesn´t need an extra parameter value. trigger is genius!
    • Jun 04 2013 | 2:23 am
      Great tutorial, thanks. There is a little problem with the patch at 3:14. When I increase or decrease the upper number with the arrow keys, it works as it should. But when I use the mouse to in- or decrease it very fast, the result of the subtraction looks quite arbitrary. There is a kind of a delay around. Is there a way to fix that?