Content You Need: jit.mo

Are you looking to dive into audio-responsive visuals, generative graphics, and multiples in Jitter?
Rob Ramirez, Cory Metcalf, and I have been working on a package called jit.mo that combines our collective realtime wisdom to simplify the process and open up new possibilities. People have been posting Forum questions about the use of the jit.gl.multiple object and how to do generative animation in Jitter for ages - so we were determined to come up with a better answer. We took a look around at all the things we were doing in our own patches and put our heads together and came up with a few deceptively simple Jitter objects that totally blow the doors open. I personally think it is really fun to use too. Instant wiggling donuts FTW.
The jit.mo package includes jit.mo.func for generating animated oscillator functions (line, saw, tri, sin, perlin) across a Jitter Matrix, jit.mo.join to combine streams, jit.field to manipulate a values based on location, and jit.mo.time to generate float values using different time-driven modes (oscillator, frame-delta, running time). Additionally, we’ve included a few abstractions to extend and simplify some common tasks and examples that demonstrate how to use the objects.
Find jit.mo in the Max 7 Package Manager (File > Show Package Manager) and show us what you make.
by Andrew Benson on November 22, 2016