Drums and rhythm are a foundational element of electronic music especially, and every artist has their preferences in how they should sound. Drum voices can also be a fun sound design challenge for Max patching. For this community project, we invited four artists to each create their unique take on some classic percussion sounds - rimshot, clap, cowbell, and cymbal - along with a custom sequencer that puts this collection into ...
How do you get started when you begin a project in Max? We asked 3 artists working with Max to share each of their personal starting points.
On February 23, 2023, Cycling '74 will host an event in Brooklyn, NY.
Following the release of Gregory Taylor and Graham Wakefield's new book of Gen inspiration, we invited 3 artists to each produce a patch for us that does something with gen~. Whether you're looking for some good Gen tricks, or just want to experience the patches, there's a lot here to enjoy.
We invited 3 artists from the Max community to make a patch with only one button for interaction.
Let's break down the similarities and differences between the two code generation technologies available in Max: RNBO and gen~.
By now you have probably heard about RNBO, our new Max add-on that allows you to develop audio in Max then export it, exactly as it sounds, for use in web applications, hardware devices, Audio Plugins, or even as Max external objects.
Early next month Cycling ‘74 will publish our second book, Generating Sound and Organizing Time: Thinking with gen~ book 1 by Graham Wakefield and Gregory Taylor.
We invited five talented Max-patching artists to each contribute their voice to a shared drum machine patch.
The FluCoMa (Fluid Corpus Manipulation) package now available in Max’s Package Manager lets you work with sounds and collections of them in amazing new and flexible ways—slicing, decomposition, and hybridization of sounds alongside the ability to use machine learning tools for audio-descriptor analysis, and making music.