It's Mira Time
Today we released our first product in the app store, officially known as Mira Controller for Max (but hereafter referred to as Mira). It works on any iPad and we’re selling it for around $50. A couple of years ago, we contacted the main developer of Mira, Sam Tarakajian, on the basis of his creative tutorials that I highly recommend you check out. We asked, “Dude837 -- if that’s your real name/number -- what would you want to do?”
Sam expressed interest in something mobile.
Mira is the result of a long conversation about the process of using mobile devices with Max. The result of this conversation is the simple idea that your iPad should just give you back your patch. (It’s yours after all.)
There’s no separate UI to build, no OSC messages to deal with, no networking to configure (OK, sorry, it’s networking, there will always be something to configure).
The initial release of Mira is aimed at people interested in creating new Max projects with mobile control. In addition to the iPad app, there is a package of Max objects for our recently released version 6.1.3 you’ll need to download. The process is simple: you arrange UI elements (sliders, buttons) on top of a new object called mira.frame that represents the screen of your device. Every mira.frame in every patch gets its own tab on the iPad. In the coming months, we’ll be adding more Max UI objects and optimizing Mira support for Max for Live users.
There’s a lot more going on here than I can explain in a few paragraphs. We’ve made a couple of videos for two perspectives on the Mira workflow. Internally we’ve been referring to these as the East Coast and West Coast videos. See if you can figure out which is which.
by David Zicarelli on
Jun 21, 2013 5:27 PM