Summer often offers a little downtime to step back, acquire a little new wisdom, and spend some time learning a few new tricks to take with you as the seasons start to change. We're going to spend a little time looking at an area of audio processing in Max many beginning users find as interesting as it can be daunting: frequency domain ...
We’re pleased to announce the release of Jeff Kaiser's jk.lpx package of Max abstractions made with for interacting with Novation's Launchpad X controller within the Max ...
Kamau Patton’s interdisciplinary work examines history and culture through engagement with archives, documents, stories, and sites.
The second half of an amiable and free-ranging interview with George Lewis, Damon Holzborn and special guest Joel Ryan delves into Voyager’s origins.
You can’t really discuss ideas related to real-time algorithmic improvisation and composition without looking at George Lewis’ Voyager program - its cultural context, design, and the path by which it made its way to its current incarnation as a Max patch. George Lewis and Damon Holzborn sat down to talk about the Voyager, porting it to Max, and their artistic practice in general in a wide-ranging conversation.
Adam Siska's Sadam library is now available via the Max Package Manager.
We are pleased to announce the release of a great update to the Vsynth package created by Kevin Kripper - a series of modules built around Gen that, together, make a modular video processing environment that introduces video synthesis with the efficiency of hardware-accelerated processing.
We are pleased to announce the release of the Upshot package, created by Benjamin Van Esser. The Upshot package is an extensive set of tools geared toward building generative and live performance patches in the Max programming environment.
Arne Eigenfeldt's work has been on my radar for years, and I'm always glad to see a performance or installation or paper on the schedule for an event. He's a Canadian composer who creates of interactive and generative music systems that he refers to as "musical metacreation." To put it another way, he creates agents that, working in community with other agents, create music.