Patching Mechanics in Max 7
Quickly create a new Max object between two already patched objects, and other tips for efficient patching in Max 7.
by Ben Bracken on October 25, 2016
Cheers, I'd missed this one completely. Very useful functions.
hey, i'd like to know if anyone has succeeded in integrating every shortcut of the new patching mechanics and the Max ToolBox at the same time...
Wow, totally missed that one!
Another amazing feature I was unaware for some time is the ability to drag/move multiple input/output connections, like when you add a new output to the very left of a Trigger object then you need to move all cables one step to the right.
@GBRAVETTI, Nice! I also use the moving multiple input/output connections all of the time.
-B
By the way, moving multiple input/output connections was already a great feature... in Max 6!
Nice, totally missed that one. Thanks!
Nice ! I discovered that recently and it's a really great feature. Anyway I cannot patching without Max ToolBox !
How does the moving multiple input/output connections thing work?!?!
found it! wowwwww
When I'm typing in an object and press +n it just adds a capital N in the object.
And when I've highlighted an object at type +m it adds a "bpatcher @name mixer." object.
Any thoughts?
I have Toolbox installed but disabled. Could that be a thing?