Articles

Patching Mechanics in Max 7

Quickly create a new Max object between two already patched objects, and other tips for efficient patching in Max 7.

by Ben Bracken on October 25, 2016

Creative Commons License
foldh's icon

Cheers, I'd missed this one completely. Very useful functions.

vichug's icon

hey, i'd like to know if anyone has succeeded in integrating every shortcut of the new patching mechanics and the Max ToolBox at the same time...

gbravetti's icon

Wow, totally missed that one!

Another amazing feature I was unaware for some time is the ability to drag/move multiple input/output connections, like when you add a new output to the very left of a Trigger object then you need to move all cables one step to the right.

Ben Bracken's icon

@GBRAVETTI, Nice! I also use the moving multiple input/output connections all of the time.

-B

Jean-Francois Charles's icon

By the way, moving multiple input/output connections was already a great feature... in Max 6!

Martin.Jirsak's icon

Nice, totally missed that one. Thanks!

2t2l's icon

Nice ! I discovered that recently and it's a really great feature. Anyway I cannot patching without Max ToolBox !

robin's icon

How does the moving multiple input/output connections thing work?!?!

robin's icon

found it! wowwwww

hzd's icon

When I'm typing in an object and press +n it just adds a capital N in the object.
And when I've highlighted an object at type +m it adds a "bpatcher @name mixer." object.

Any thoughts?
I have Toolbox installed but disabled. Could that be a thing?