Patching Mechanics in Max 7


    Quickly create a new Max object between two already patched objects, and other tips for efficient patching in Max 7.

    Patching Mechanics


    • Oct 26 2016 | 8:14 am
      Cheers, I'd missed this one completely. Very useful functions.
    • Oct 26 2016 | 1:05 pm
      hey, i'd like to know if anyone has succeeded in integrating every shortcut of the new patching mechanics and the Max ToolBox at the same time...
    • Oct 26 2016 | 4:17 pm
      Wow, totally missed that one!
      Another amazing feature I was unaware for some time is the ability to drag/move multiple input/output connections, like when you add a new output to the very left of a Trigger object then you need to move all cables one step to the right.
    • Oct 26 2016 | 4:25 pm
      @GBRAVETTI, Nice! I also use the moving multiple input/output connections all of the time.
      -B
    • Oct 27 2016 | 1:05 pm
      By the way, moving multiple input/output connections was already a great feature... in Max 6!
    • Oct 29 2016 | 3:02 pm
      Nice, totally missed that one. Thanks!
    • Oct 30 2016 | 10:58 pm
      Nice ! I discovered that recently and it's a really great feature. Anyway I cannot patching without Max ToolBox !
    • Nov 03 2016 | 1:13 pm
      How does the moving multiple input/output connections thing work?!?!
    • Nov 03 2016 | 1:16 pm
      found it! wowwwww
    • Nov 10 2016 | 6:27 pm
      When I'm typing in an object and press +n it just adds a capital N in the object. And when I've highlighted an object at type +m it adds a "bpatcher @name mixer." object.
      Any thoughts? I have Toolbox installed but disabled. Could that be a thing?