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Interpolation slab

October 27, 2009 | 9:16 am

Hello Im trying to get an uninterpolated slab chain.
If I go from to with filter argument on nearest this works, If I put in a it does not.
How do I get the slab object to not interpolate the image?
I attached an example.
Many thanx

October 27, 2009 | 4:36 pm

You need to send the "filter nearest" setting to the internal output texture of To do this, you can use "sendoutput filter nearest". Another way to accomplish this is to alter the GLSL in the shaders to use "floor(texcoord0)". This will give you truncated texture coordinates for the texture lookup.

Andrew B.

October 27, 2009 | 10:49 pm

Hello Andrew, thanx a lot! Have been looking for this solution in the help and reference, but could not find it. Are these kind of commands listed somewhere?
Best Lev

October 27, 2009 | 11:12 pm

Any message you would normally send to a object can be sent to the internal output texture using "sendoutput"


October 27, 2009 | 11:23 pm

Aha, that is great to know. Thanx a lot. Best Lev

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