Hello Im trying to get an uninterpolated slab chain.
If I go from jit.qt.movie to jit.gl.texture with filter argument on nearest this works, If I put in a jit.gl.slab it does not.
How do I get the slab object to not interpolate the image?
I attached an example.
You need to send the "filter nearest" setting to the internal output texture of jit.gl.slab. To do this, you can use "sendoutput filter nearest". Another way to accomplish this is to alter the GLSL in the shaders to use "floor(texcoord0)". This will give you truncated texture coordinates for the texture lookup.