Clipping noise in poly~ object

Connector's icon

Hi,

In my AudioTest.maxpat patch i want start a sound sample (sound001.wav in ResistorNoise.maxpat subpatch) randomly a short while after each other.

AudioTest.maxpat
Max Patch
ResistorNoise.maxpat
Max Patch
sound001.wav

Because of the reason that each started sound can be oveclapped by another sound i use the poly~ object. Inside the poly patch NoisePoly.maxpat object I have used the line~ object to avoid clipping noise while playback the sample(s). But when i start the Patch there is still some clipping noise hearable.

NoisePoly.maxpat
Max Patch

Maybe someone can give me a hint how to avoid these clipping noise..

Connector's icon

Or in other words how would you playback the same sample couple of times with only a bit random delay for starting each sample?

My solution would be using the poly~ object for handling multiple instances of play~ object. But in practice i can hear some clicking noise while playback the sample(s)...

using poly~ for multiple instances of play~ object