jit.window & jit.gl.render error
Hi everyone
I have recently came back to Max after a 13 year hiatus...
Amazing to see how much the community has evolved and grown.
I would like some help please.
Currently working on a patch that would convert audio to numbers and the numbers could control shapes.
The error message I get in the console is jit.gl.render: error connecting outlet 1 to jit.window inlet 1
Basically the patch receives audio from the daw. Use metro and snapshot to sample the audio. The jit.render is used to redraw/size the shape based on amplitude.
How can I get the renders into the window?

welcome back! In modern Jitter we have something called jit.world to manage a drawing context and window. get rid of the jit.gl.render and the jit.window and add a jit.world (@erase_color whatever). Attach a toggle to the world and turn it on.
Since you are in Live, you are going to have an easier time if you get rid of that explicit context name "output" entirely. So remove that as an arg to jit.gl.gridshape. Any GL objects in your patch will find the jit.world implicitly. Otherwise you get naming conflicts anytime you are in Live and then open your patch for editing in Max, and then resave. As an alternative if you're sure you need explicit context names, use the "---" naming macro, e.g. "---output".
Lastly, in order to keep things nicely synched, you should replace that metro 10 with a jit.bang. This will keep all your visual timing locked in with the jit.world frame driver, which will alleviate some stutters in your visuals.
Here's a simple example. Welcome back!