Ambience Designer and Table

This was my final project for a Masters in Sound For Moving Image at Glasgow School of Art, 2012.

The aim was to create an intuitive tool that allows the user to create ambiences without the usual esoteric DAW workflow. It comes with a set of about 30 common ambience sounds like wind, rain, traffic, bird song, walla, etc and the user can alter parameters such as distance, pan, intensity and variation using simple X/Y/rotation controls. Several different types of implementations were used for the different sounds – wind was done using procedural synthesis, others use audio samples in a layered or granular fashion, based on game audio practice.

In addition, using the open-source ReacTIVision framework, I created a table that lets users design ambiences using fiducial markers on a tangible X/Y surface.

How did this project use Max?

Application and interface all created in Max/MSP.

October 30, 2012 | 2:11 pm

Well done, That’s a very cool project mate.
Could I ask if the drawings on the little cards are picked up by max in any way? Could you explain a bit more about how this works?
I made a project which is somewhat similar. check this out –

Juan Duarte
October 30, 2012 | 2:50 pm

Very nice mate.
Here is a project i did but in Pure Data. For future development ill try make advantage of Max.

November 1, 2012 | 6:37 am

Thanks for the kind words guys.

Yuvi – The drawings are merely there for description of what sound is played. The other side of each plastic "puck"has a fiducial marker on it, which is picked up by the ReacTIVision software. Have a look at their website for more information on that.

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