Day Trap seeks to prove that cinemagraphs can make FMV games better.
Cinemagraphs are shots that last for “x” amount of time because they loop. The shot could last a second. The shot could last a million, billion years. Loops allow for variability in cinema. This variability is very useful in a gaming context. Games are full of variables.
Day Trap was developed entirely in Max 6 using the jit.qt.movie object.
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