multitouch iPad OSC controller

A custom multitouch OSC controller.

How did this project use Max?

Max is used as a brain of the controller. First the interface is configured within a Max patch and openGL drawing commands are sent to Fantastick app running on an iPad or other iDevice. Fantastick sends raw touch data to Max, where it is analysed for interactions with the control objects. Finally the screen is updated and OSC messages are generated, which can be used to control anything capable of receiving them. All communication between Max and the iPad happens over WiFi. The controller layouts can be saved within Max as presets.

Gerd Risch
April 17, 2012 | 3:02 pm

Thanks Adrian,
i think it’s the first time hearing excellent ElectroAcoustiMusic while
looking all the other interesting projects !
I’m the studio manager of the EA Studio of the Academie der K√ľnste in Berlin.
So I will ask you for a possibility working 2013 in our Studio bases on a commission of course. Let me know.
I am afraid asking my other question – do you sell this Fanta Patch.
however ,y compliments.
Gerd Rische

April 27, 2012 | 8:32 am

Hi Gerd,

Thanks for the compliments!!

I’ve sent you a reply to your email, leat me know if you go it.

best wishes,


Viewing 2 posts - 1 through 2 (of 2 total)