postrush music video

This video was made using a jitter patch that triggered the launching of platonic solids into a virtual space in response to MIDI messages. The patch was designed to do elementary tracking by aligning a plane that would act as the ‘ground’ in the video. Various MIDI messages were then mapped to the engine, the kick drum triggered a particle attractor, the snares launched different objects, the synths to pyramids with their pitch deciding their initial position. At various points in the song MIDI messages from Live would trigger the next stage in the video using cue list to automate all the various physics parameters. The 3d objects were captured to a texture and shared with VDMX via syphon and used as an alpha mask for blending two videos. The background and foreground layers were changed every time the objects crowd round the camera creating the wipe effect. The comped video from VDMX was then shared with a second separate jitter patch that did spatial repositioning in response to one of the synth lines giving a lovely distorted effect.

This project used jitter (jit.phys.multiple, and VDMX and Live linked through syphon and MIDI to create a music video for one of my tracks.

More Links

Sep 05 2013 | 11:25 am

very cool!

Sep 19 2013 | 8:58 am

I really love the first section. The organic motion of the waves in the background contrasts nicely with the strict geometry of the flying shapes.

Oct 06 2013 | 11:58 am

Very nice project!

Love the music too..

Viewing 3 posts - 1 through 3 (of 3 total)

Explore More

Subscribe to the Cycling ’74 Weekly Newsletter

Let us tell you about notable Max projects, obscure facts, and creative media artists of all kinds.

* indicates required