Procedural Audio and Binauralisation Using Max/MSP and the Unity3D Game Engine
All of the sound in the project and all of the panning/binauralisation is done in Max/MSP
Hi,
I am trying to use max alongside unity but cant seem to get them to communicate, i am just wonder how you managed to do this?
I sent you an email about the max-unity interoperability toolkit. Let me know if you have trouble working with their examples!
And, in case anyone is interested in downloading the project, use the links below (inlcudes full dissertation text):
Mac Version (Unity installer not included, too big :-P):
http://www.fileswap.com/dl/6P0QrhAQ07/WHKDissertation_Mac.rar.html
Can't wait to dig into this project. My dissertation is next year, and this could really help me decide on whether I'm moving in the right direction!
Hi there
I'm an audio tech student from Glasgow. I'm currently doing my dissertation, this is extremely interesting and I would love to see the code and max patch that you used as a guide?
Regards
Wkdside
Thanks for your interest! Please refer to the links I posted in another comment. These download links contain everything I created during the project.
Hello!
Again, like a lot of people I am very impressed. About to start my masters degree dissertation which will be looking at Procedural Audio in games. Just a quick question, the link you have provided for download, does that include the max/msp patch? Or have you made a standalone application within unity? Hope to hear from you soon and would really like to chat more with you William
All the best
Joe
The download link contains everything; standalone app, max patches, unity scripts, everything. Follow my YouTube links to find my username. My email is my YouTube username + at gmail dot com
Hey Joe
I too am doing a Masters Degree in procedural audio. or though I'm focusing on Composition rather than SFX.
I was wondering how did you get on? I would like to see what you achieved.
I would be interested too
hello. i´m a student from portugal.
can you please reupload the project.
PC Version:
http://www.fileswap.com/dl/97j92M2B1B/WHKDissertation_PC.rar.html
thank you very much
ricardosalazar@live.com.pt
Would be really nice if you can upload the project again, it seems to be broken.
Thanks in advance!
Hi there,
Would be fantastic if you would be willing to re-up the OS X version of this!
Great work!
Thanks
rjshemming@gmail.com
Hi Hunter,
This is amazing - curious if I might be able to find your dissertation elsewhere online? The above links don't work (for me, at least) Also curious if the interoperability-toolkit still works in Max 7 with Unity 3d. I'm teaching a course at USC and would love to have students use this. Thanks very much,
Kate
kgsoundie@gmail.com
Awesome Job.
Links are down can you repost them?
Indeed, it would be great to have it uploaded again.
link is down. can you please repost it?
please repost the links
Year
April-August 2011
Location
Edinburgh, UK
Author