Procedural Audio and Binauralisation Using Max/MSP and the Unity3D Game Engine

All of the sound in the project and all of the panning/binauralisation is done in Max/MSP

Lawesome's icon

Hi,

I am trying to use max alongside unity but cant seem to get them to communicate, i am just wonder how you managed to do this?

Hunter Knight's icon

I sent you an email about the max-unity interoperability toolkit. Let me know if you have trouble working with their examples!

Hunter Knight's icon

And, in case anyone is interested in downloading the project, use the links below (inlcudes full dissertation text):

Mac Version (Unity installer not included, too big :-P):
http://www.fileswap.com/dl/6P0QrhAQ07/WHKDissertation_Mac.rar.html

Audesque's icon

Can't wait to dig into this project. My dissertation is next year, and this could really help me decide on whether I'm moving in the right direction!

wkdside's icon

Hi there

I'm an audio tech student from Glasgow. I'm currently doing my dissertation, this is extremely interesting and I would love to see the code and max patch that you used as a guide?

Regards

Wkdside

Hunter Knight's icon

Thanks for your interest! Please refer to the links I posted in another comment. These download links contain everything I created during the project.

Joe's icon

Hello!

Again, like a lot of people I am very impressed. About to start my masters degree dissertation which will be looking at Procedural Audio in games. Just a quick question, the link you have provided for download, does that include the max/msp patch? Or have you made a standalone application within unity? Hope to hear from you soon and would really like to chat more with you William

All the best

Joe

Hunter Knight's icon

The download link contains everything; standalone app, max patches, unity scripts, everything. Follow my YouTube links to find my username. My email is my YouTube username + at gmail dot com

Brogan's icon

Hey Joe

I too am doing a Masters Degree in procedural audio. or though I'm focusing on Composition rather than SFX.

I was wondering how did you get on? I would like to see what you achieved.

vichug's icon

I would be interested too

ricardo salazar's icon

hello. i´m a student from portugal.
can you please reupload the project.
PC Version:
http://www.fileswap.com/dl/97j92M2B1B/WHKDissertation_PC.rar.html
thank you very much
ricardosalazar@live.com.pt

caninc's icon

Would be really nice if you can upload the project again, it seems to be broken.

Thanks in advance!

rich hemming's icon

Hi there,

Would be fantastic if you would be willing to re-up the OS X version of this!

Great work!

Thanks

rjshemming@gmail.com

apocom's icon

Hi Hunter,

This is amazing - curious if I might be able to find your dissertation elsewhere online? The above links don't work (for me, at least) Also curious if the interoperability-toolkit still works in Max 7 with Unity 3d. I'm teaching a course at USC and would love to have students use this. Thanks very much,

Kate
kgsoundie@gmail.com

Tommy Martinez's icon

Awesome Job.

Tommy Martinez's icon

Links are down can you repost them?

Ricardo Relvas's icon

Indeed, it would be great to have it uploaded again.

Phivos-Angelos Kollias's icon

link is down. can you please repost it?

Max Quinones Santander's icon

please repost the links