WaveDNA’s Liquid Rhythm Beat Generation Software

Liquid Rhythm beat generation software, by WaveDNA, is a suite of powerful new MIDI sequencing and editing tools to create and remix drum patterns. Recently upgraded to include a completely redesigned user interface and a host of new and updated features, Liquid Rhythm greatly enhances user workflow efficiency by shortening the time users spend composing and searching for the most suitable rhythm pattern. Users are able to quickly access ten quadrillion rhythmic patterns, import MIDI tracks using their DAW of choice, and mine Liquid Rhythm’s library of loops and kits to easily create rhythmic compositions.

The core of Liquid Rhythm, WaveDNA’s Music Molecule, is a new, simpler, more musical representation of MIDI. Using colour-coded patterns to group together and show relationships between notes, this new visual representation offers users the power to access and edit multiple notes simultaneously. Liquid Rhythm’s creation tools analyze MIDI data and suggest complementary rhythm patterns, letting users quickly select, rearrange, and edit patterns for faster production.

Ableton Live users are able to use Liquid Rhythm’s MIDI sequencing and editing tools directly in Ableton Live clips via a Max for Live patch. This seamless integration between software applications allows for improved production workflows and numerous creative possibilities.

Liquid Rhythm runs on both Mac and Windows platforms, is VST/AU/RTAS compatible, and works as a plugin or standalone software. Available for purchase direct from the WaveDNA website for $129 USD, a condensed version, Liquid Rhythm Intro, is also available for just $49 USD. A 30-day free trial is also available for download. Explore all the features Liquid Rhythm offers on the WaveDNA website.

When WaveDNA began to create Liquid Rhythm, we began in Java for ease of cross platform development and a large open source community of existing code we could leverage. For high audio quality, we decided to build our entire system on top of Cycling'74 MaxMSP, allowing for developers to create 'mxj' objects, Java objects that can be embedded into MaxMSP's patches. This allowed us to leverage our existing code and reuse it in this amazing music prototyping language. We built an entire product that depends on MaxMSP for all its audio capabilities when running in standalone mode.

When Ableton released Live 9, with a new powerful Live Object Model, we saw how we could easily migrate our existing audio engine written in MaxMSP to work in Ableton's Max for Live environment. The document model opened an amazing new workflow, which allows users to directly manipulate clips using Liquid Rhythm within Ableton 9. This has become one of our most popular features, drawing great praise from our customer base. This wouldn't have been possible if we didn't depend on Max as our base. It is a remarkable prototyping environment and a very stable production environment.

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Oct 29 2013 | 8:24 am

I tried Liquid Rhythms, it does not load as a VST in Max. Which is too bad because it looks very promising and I would like to automate its parameters in interesting ways with Max. Please consider adding support for Max as a host.

Oct 30 2013 | 9:01 am

Hey Anthony, thats a cool idea, we didn’t even think about getting the MaxMSP VST to work. We have been so focused on getting it to work in Ableton , Cubase and Sonar. We do work with Ableton through Max For Live as a patch with a UI. If you have that system in place, you might be able to control the device there.

It will take a while (setting expectations, closer to the new year), and I will ping you when its ready as a VST in MaxMSP. We are built using MaxMSP patches, you’re making me think if we release the patches themselves, whether that would make Liquid Rhythm easier to build on top of.

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