This is a project created as a part of a creative programming course. This project is based around a 5 channel signal flow. The patch takes in one mono channel of audio and outputs 5 stereo channels to channels 1-10 of the user's audio hardware. The signal starts with a delay with feedback control and randomised tap positions. The signal move into a selectable low pass or high pass filter before moving to the saturation stage. The saturation is where the audio is "destroyed." The saturator can be constantly sequenced through two saturation algorithms, or bypassed completely. The audio is then processed through a stereo resonator which is where the left and right channels are generated. The result is a sometimes harsh, sometimes smooth and flowing, granulator-like output.