Composición Colectiva II: Intervención ​​[Collective Composition II: Intervention]


    Composición Colectiva II: Intervención


    Interactive Sound Installation using 3D video tracking (Microsoft’s Kinect), three-dimensional ambisonics cube sound spatialization (IRCAM’s spat~), real-time processing, and Max MSP patch. Eight speakers in an ambionics cube configuration play octophonic recordings of three different soundscapes of Edmonton, Alberta, Canada (a bridge, a food court and a train station). At the same time, when people walk inside this cube a sensor reads his three-dimensional position and translation and a sound is played, the position of this sound is the same than the person's position.

    Creator's Website
    http://nicolas-arnaez.com