CONTROL is a participative installation dealing with topics of control, intimacy and virtuality. In a VR-like setting the audience moves through different stages in an empty building while using first-person-perspective surveillance technology to experience the setting both in a virtual and an immersive context. Through the use of wireless video-cameras the audience is put into positions of control and obedience. The resulting setup has qualities of a VR-world, a computer game and a hierarchical organization. The audience has to decide how to communicate with one-another and how to react to the scenery. It evokes as opposing reactions as togetherness, intimacy, fear, hierarchy, humor, confusion and excitement. The experiment-like setting allows for a rich palette of human interaction and depicts social and technological aspects of an artificial and systematized world.
All information and additional videos can be found here: http://control.alexanderschubert.net/