Electronic Music and Sound Design for Max 8 Volume 3
This is the third volume of an organic educational system that includes an extensive online component consisting of hundreds of interactive sound examples, videos, theory and practice glossaries, tests, programs written in Max, a Max object library created specifically for these volumes, and many practical activities (often with Gen and Jitter).
More than 700 pages, interactive examples, hundreds of patches, online support, theory and Max/MSP glossary, test, reverse engineering exercises, analyses, completion and correction of patches, etc.
Topics
Reverberation and creative uses of reverb – Spatialization with two or more channels – AM, RM, SSB, FM, and PM – Nonlinear distortion – Wave terrain synthesis – Split synthesis – Granular and particle synthesis – Granulation and segmentation of sampled sounds – Vocoder – Analysis and resynthesis – Cross-synthesis – Convolution – Jitter for audio – Gen programming