Gamepad-controlled live-electronics
Live-electronic transformation of audio material in an improvised context requires very fast access to the given effects. Therefore hardware controllers are mandatory when using Max/MSP. In many cases numerous knobs, buttons, and sliders are provided, but the performance still lacks flexibility, when a quick reaction is needed. I found that the shape of a gamepad in combination with the reduction of possibilities (4 buttons, 2 triggers, x-,y-axis) fits this task much better. At the moment I try to explore ways of building patches in Max/MSP that create a versatile instrument in combination with the gamepad. Always relying on the idea of only transforming external audio material, this is meant to be used in improvised and compositional contexts.
Year
2016-11
Location
Berlin, Germany
Author