Kaizo Snare


Kaizo Snare was a performance developed for the FluCoMa project and uses their externals for Max. The performance itself was made up of turntablism, feedback/friction, machine learning, signal decomposition, 3d printing, robotics…and a snare drum.
I've written a comprehensive blog about the performance with tons of video along with code examples and downloads here:
https://rodrigoconstanzo.com/2020/08/kaizo-snare/
I've been following this project for a while now. And then you go and drop knowledge like this, bruv... It's both stunning and overwhelming.
I've been looking for a simple way to get into the flucoma analysis tools, and I guess I won't ever find a better way than analys.amxd, heh. Nice one!
Quick question reg. your thingiverse, do you plan to add that foodpedal 3d print bracket, or the little pieces / case for the fader at some point?
Thanks!
There's an onset descriptors patch in the middle which has some simple implementations of the ideas you can poke at too. Not to mention the main performance patch (it's super annotated, but quite niche in its functionality).
I wasn't planning on putting those up as they are toooo niche, but I can upload the stls here if you're interested.
that'd be awesome! cheers, man. You're a boss.
you're a champ, as always. I really admire your dedication to this project. It's wonderful to see it pay off creatively. Big fan.
oh, it turns out the "teensy shelf" is corrupted?
building this is the one thing. but he also knows how to play it!
Year
2019
Location
Porto, Portugal
Author