Meltdown - Location Audio Game

    Meltdown - Gameplay

    Everything was built in Max 6. The iPhone communicates with a laptop (or two) over Wifi using the C74 app and object. The complete soundscape (dialogue system, granulated playback, procedural/synthetic systems, interactive mixer), GPS calculations and game logic/mechanics was built in Max and JavaScript within Max. Binaural processing and spatialisation was made possible with IRCAM's spat~