Mutable VR is an immersive installation and live performance in which 360 spatial sound is controlled within virtual reality. The multichannel audio was created with Max MSP and submitted as my final project for Goldsmiths University in London.
Mutable VR uses hands as a gestural interface by remapping data from a leap motion to OSC messages received in Max. My patch consists of eight audio channels each containing different synthesis techniques such as karplus strong, frequency modulation and granulation. Within the Vive HMD your movements control parameters for a musically embodied experience.
With all the sounds prepared, I began to create spaces for them through convolution technologies. My research led me to HISSTools
and Ircam’s Spat 5
which allowed me to design custom reverb with binaural spatialization through ambisonics.