NES-Tools

NES-Tools has been created for people who want to:

  1. Open a recorded sound file.

  2. Process it in some way.

  3. Record the result, and then play it back to check it.

Inspired by the GRM Tools suite of audio processors, I set out to create a set of processing tools using Cycling 74’s Max environment. The idea was to just use only the standard objects that come with Max 7/8. As it turned out, many of the tools I wanted to create had already been implemented in one form or another in the standard distribution files and examples. What I have done is to adapt and add to the examples created by others, and assemble these tools into their own suite. That suite is as follows:

NES-Biquad~ Implements a two-pole two-zero filter (for 2 channels)

NES-Brassage~ Granulate a recorded sound

NES-CombFilter5~ Implements 5 Comb filters

NES-DelayTaps~ Up to 32 delay taps

NES-DopplerPan Simulate a Doppler effect

NES-PitchMulti~ Pitch shifter with vibrato & feedback

NES-Reson~ Up to 32 simultaneous resonators

Year

2017

Location

Melbourne, Australia

Author