Procedural Audio in Unity's Bootcamp Demo (v 1.0) (Non-binauralisation version)

    Procedural Audio and Binauralisation Using Max/MSP and the Unity3D Game Engine

    All of the sound in the project and all of the panning/binauralisation is done in Max/MSP

    • Feb 16 2012 | 7:14 am
      I am trying to use max alongside unity but cant seem to get them to communicate, i am just wonder how you managed to do this?
    • Feb 16 2012 | 3:16 pm
      I sent you an email about the max-unity interoperability toolkit. Let me know if you have trouble working with their examples!
    • Feb 16 2012 | 3:20 pm
      And, in case anyone is interested in downloading the project, use the links below (inlcudes full dissertation text):
      Mac Version (Unity installer not included, too big :-P):
    • May 12 2012 | 1:14 am
      Can't wait to dig into this project. My dissertation is next year, and this could really help me decide on whether I'm moving in the right direction!
    • Feb 20 2013 | 1:42 pm
      Hi there
      I'm an audio tech student from Glasgow. I'm currently doing my dissertation, this is extremely interesting and I would love to see the code and max patch that you used as a guide?
    • Feb 20 2013 | 4:47 pm
      Thanks for your interest! Please refer to the links I posted in another comment. These download links contain everything I created during the project.
    • Feb 23 2013 | 6:44 am
      Again, like a lot of people I am very impressed. About to start my masters degree dissertation which will be looking at Procedural Audio in games. Just a quick question, the link you have provided for download, does that include the max/msp patch? Or have you made a standalone application within unity? Hope to hear from you soon and would really like to chat more with you William
      All the best
    • Feb 25 2013 | 9:10 am
      The download link contains everything; standalone app, max patches, unity scripts, everything. Follow my YouTube links to find my username. My email is my YouTube username + at gmail dot com
    • Oct 31 2014 | 4:36 am
      Hey Joe
      I too am doing a Masters Degree in procedural audio. or though I'm focusing on Composition rather than SFX.
      I was wondering how did you get on? I would like to see what you achieved.
    • Nov 04 2014 | 5:25 pm
      I would be interested too
    • Feb 09 2015 | 9:03 pm
      hello. i´m a student from portugal. can you please reupload the project. PC Version: thank you very much
    • Jun 05 2015 | 2:48 pm
      Would be really nice if you can upload the project again, it seems to be broken.
      Thanks in advance!
    • Jan 21 2016 | 10:08 pm
      Hi there,
      Would be fantastic if you would be willing to re-up the OS X version of this!
      Great work!
    • Nov 21 2016 | 11:16 pm
      Hi Hunter,
      This is amazing - curious if I might be able to find your dissertation elsewhere online? The above links don't work (for me, at least) Also curious if the interoperability-toolkit still works in Max 7 with Unity 3d. I'm teaching a course at USC and would love to have students use this. Thanks very much,
    • Nov 21 2016 | 11:59 pm
      Awesome Job.
    • Nov 22 2016 | 4:11 pm
      Links are down can you repost them?