proceduralGeometry :: Jitter Patch Share

    This patch creates 3d geometry with sine and cosine functions using RGB values selected by the user on the palette.
    The algortihm is modulated over by feeding the texture back into the object, creating a constantly evolving procedural geometric form.
    Each colour variation modulates the geometry slightly differently across the three axis, creating different combinations of x, y, z modulations.
    Patch download available on the project page.

    Project Website