Blur water effect applied through a rectangular mask
    Blur water effect applied through a rectangular mask
    Spectral rolling pin effect applied with no mask
    Spectral rolling pin effect applied with no mask
    Spectral smear effect applied through a custom mask
    Spectral smear effect applied through a custom mask

    The Fast Fourier Transform and Spectral Manipulation in Max/MSP and Jitter (beta)

    The Fast Fourier Transform and Spectral Manipulation in Max/MSP and Jitter (beta)


    This project accompanies explores the mathematics of the Fast Fourier Transform (FFT), their application in the programming environment Max and the subsequent spectral effects that are possible in Max’s openGL extension Jitter.
    The project can be downloaded here: https://drive.google.com/drive/u/0/folders/1N3dUL7PnYjGctg0fDBFfXSB87AcdSXO2 A YouTube video demonstrating sections 1.2.1 – 1.2.2, and 1.4.1 – 1.6.3 can be watched here: https://www.youtube.com/watch?v=U3hjo-Jnmms&feature=youtu.be The GitHub repository can be viewed here: https://github.com/dwambyman/The-Fast-Fourier-Transform-and-Spectral-Manipulation-in-Max-MSP-and-Jitter-beta- For those interested in learning more about the process of building this project, the developmental blog can be found here: https://digital.eca.ed.ac.uk/spectral-manipulation/

    • May 08 2019 | 10:21 am
      Hi Jack, thanks for your effort with this - has been fascinating and instructional.