The Fast Fourier Transform and Spectral Manipulation in Max/MSP and Jitter (beta)

This project accompanies explores the mathematics of the Fast Fourier Transform (FFT), their application in the programming environment Max and the subsequent spectral effects that are possible in Max’s openGL extension Jitter.

The project can be downloaded here: https://drive.google.com/drive/u/0/folders/1N3dUL7PnYjGctg0fDBFfXSB87AcdSXO2

A YouTube video demonstrating sections 1.2.1 – 1.2.2, and 1.4.1 – 1.6.3 can be watched here: https://www.youtube.com/watch?v=U3hjo-Jnmms&feature=youtu.be

The GitHub repository can be viewed here:
https://github.com/dwambyman/The-Fast-Fourier-Transform-and-Spectral-Manipulation-in-Max-MSP-and-Jitter-beta-

For those interested in learning more about the process of building this project, the developmental blog can be found here:
https://digital.eca.ed.ac.uk/spectral-manipulation/

tdc's icon

Hi Jack, thanks for your effort with this - has been fascinating and instructional.

loadmess's icon

Awesome! This is great!

Paul Adams's icon

This is great Jack! Ive just come across this and its great to see that this idea is still being explored as I think it has so much potential.
I did something very similar to this for my Masters back in 2007, seems a lifetime ago now! I managed to get the concept baked into to a multichannel performance patch, with accompanying visualisation.
If anyone Is interested, a little demo of it back in the day.
https://www.youtube.com/watch?v=JrRYh3w8ibI

Year

2019

Location

Google Download

Author