In this project I used Max 6 to control the random generation of sound. I made several modules with the Jamoma framework which controlled pitch, eq, tonality and reverb. In addition I used ViMiC which is a spatialization technique encapsulated with the Jamoma framework for Max. With this I could control the virtual sound source in a virtual 3D space with random operator made with Max. I used 16 speaker. I also used OpenGL and Max 6 to control realtime video effects on snippets of video which was chosen at random. All the modules I have used can be found on github. I have also used objects in some of these modules. All sound, video and effects are done in Max 6