In the last article, we added some basic tonal effects: distortion/overdrive and EQ/filtering.
These days it seems that everyone wants to be an artist so I found it refreshing to meet someone who see himself as an engineer that wanted to create tools for artists.
Now that I've got a nice generative patch and a way to hear it, I thought it'd be nice to make a few improvements and extensions that would let me begin to specify larger structures - to generate instructions to my generative patch, as it were.
I'm always curious about how someone's physical relationship with a guitar goes from the usual strumming to what some people call "tabletop guitar" - it seems like everyone has a different story about that.
In the last article, we did a lot of setup - we got input/output handling in place, and added a compressor to the processing chain as an example of an “effect module”.
Last week, Siggraph 2008 took over the Los Angeles Convention Center, and Cycling '74 was there to bravely represent Jitter to a huge crowd of CG enthusiasts, production professionals, and academics.
Recently, CNMAT at UC Berkeley held their annual MaxMSP/Jitter summer school classes at their beautiful Arch St.
Last time out, we created the LFOur, a generative patch composed of a quartet of synchronized LFOs whose output we can use to make noise.
[This series has been updated for Max 6.] In an earlier article, Andrew Benson and Ben Bracken went through the process of connecting a guitar to a Max-based processing system, and creating a few guitar-oriented effects patches.
Game Controller A surprisingly expressive instrument The Guitar Zeros web site It's great to see the way that Max/MSP crosses musical genres and also allows people to repurpose available (and maybe not so available) technology.
As a Max programmer, I spend quite a lot of time making patches that some people might find a little odd; rather than a large "instrument" that I toil over at great length or "the patch is the piece" outings, I love to make Max patches that don't make any noise or play any movies or create OpenGL scenes.
Converting a "pluggo ready patch" into a "poly~ abstraction" A common concern for many advanced Max users is the ability to load new sound modules into a running MSP patch without causing discontinuities in the sound.
In addition to the smoother look and feel of Max 5, there have been a number of enhancements to the user interface that will help you to maximize your creative productivity and minimize the time spent performing repetitive and annoying tasks.
Some of us listen to many different types of music and are open to experimentation but, correct me if I'm wrong, sometimes the music that comes out of academic circles can be cold and dry.
An introduction to using MaxMSP for guitar processing. MaxMSP can be a very powerful tool for expanding the sound of a guitar (or any instrument for that matter), and for performing some truly unique processing on your guitar sound.
Hardware Controllers Adaptable, minimalist interfaces monome website Interview with Brian Crabtree and Kelli Cain from Monome By Marsha Vdovin Brian Crabtree (who performs under the name tehn) and his partner Kelli Cain are collectively known as monome.
The ReWire concepts we've discussed in the previous ReWire articles were based on the typical needs of most users -- piping information between Max/MSP and a ReWire host or client application.
by Chris Warren The concept is simple: replace a few of the keys on a USB keypad with heavy duty footswitches.