Authors: Andrew Shoben, Neil Gavin, Christopher Lackey
"Words" is an installation in which participants enter a soundscape with three layers: Environment, Words, and User.
OMM is a robotic orchestra leaded by a human performer gestures.
pMix (short for preset mixer) is a composition and performance tool that facilitates the control of multiple plugin parameters using an intuitive graphical interface.
Alex Stahl is a veteran collaborator and this has never been more evident than in his collaboration with Composer Paul Dresher for the opera Schick Machine.
Eowave has introduced another product in their line of sensor to MIDI interfaces called the Eobody2 HF, a wireless sensor to USB MIDI device.
I spent 4 days in Pittsburgh in early June attending the 2009 NIME conference at Carnegie Mellon University.
I recently wrote a couple of tutorials for the Cycling '74 website on a subject that's close to my heart - generating and organizing variety when working with Max (I'll bet that you just thought they were about making LFOs and working with the new Max 5 timing features, didn't you?).Download the patch used in this tutorial. Other LFO tutorials:
Many of us are invited to perform in unique circumstances – it’s a part of the Digital Media life.
On the afternoon of April 3rd, I received an email from M.I.A.'s manager asking if I'd be interested in working with them on a one-off show on the mainstage at Coachella that would feature live video processing, 2 DJs, a real Lighting Director, and glowing EL-wire wardrobe by Janet Cooke Hansen (www.enlighted.com, Daft Punk, etc.) for Maya and the dancers.
In the last installment of the Video Processing System we left off with the beginnings of a basic live effects chain with basic compositing, blur, and color effects.
K-Bow Keith McMillen Instruments recently impressed all of us at NAMM with demonstrations of a new pair of string performance devices, the K-Bow and StringPort, both of which include some very rich software applications written in MaxMSP.
In this, the final episode of our guitar processing extravaganza, we are going to step away from making effects and focus on performance support.
At this point, we have a pretty useful guitar processing "rack", but it could use a little spice.
Between the tutorials, Jitter Recipes, and all of the example content, there are many Jitter patches floating around that each do one thing pretty well, but very few of them give a sense of how to scale up into a more complex system.
In the last article, we added some basic tonal effects: distortion/overdrive and EQ/filtering.
These days it seems that everyone wants to be an artist so I found it refreshing to meet someone who see himself as an engineer that wanted to create tools for artists.