In this interview, Hans Tammen describes his journey into 'Endangered Guitar'...
Recently, CNMAT at UC Berkeley held their annual MaxMSP/Jitter summer school classes at their beautiful Arch St. facility just off the UC campus. This year, for the second year in a row, I had the pleasure of teaching the Jitter Night School - a 3-night intensive of focussed tutorials covering a variety of Jitter topics.
It's great to see the way that Max/MSP crosses musical genres and also allows people to repurpose available (and maybe not so available) technology. Owen Grace has a band called The Guitar Zeros. He took the guitar controllers used for the Guitar Hero video games and wrote a Max/MSP patch interface that allows him utilize them as an expressive and innovative, stand alone instrument. The Guitar Zeros band currently has four players, a guitar controller player, a bass controller player, a 'real' drummer and a vocalist.
Brian Crabtree (who performs under the name tehn) and his partner Kelli Cain are collectively known as monome. They design what they call adaptable, minimalist interfaces. The musical instrument industry calls them alternate controllers. There are currently three models that interface with a computer. There is no hard-wired functionality; interaction between the keys and lights is determined by the application (such as Max/MSP) running on the computer. Basically the monome units can do whatever you program them to do and serve as alternate controllers for not just music but games, lights, video etc. Monome is fantastically successful. I found their story inspiring and exciting -- they represent a new breed of creative entrepreneurs who are environmentally and socially conscious.
As a guitarist, I was looking for a simple hands-free controller for Max. Rather than buy an expensive pedalboard and MIDI interface, I decided to build a simple USB footswitch. It’s ridiculously easy to make and costs less than fifty bucks. Here is what you will need to do...
Daevlmakr sells a suite of plug-ins created in Max/MSP. I was able to spend a lot of time with Vlad Spears for this interview because he lives nearby in San Francisco...
I spent hours and hours agonizing over an introduction to this interview. Everything I wrote sucked and realized that I have to let him speak for himself. I think Leafcutter John is brilliant. I love his music which I have been listening to over and over. It is extraordinary, and I'm enthralled with his Max patches, which are amazing artworks in themselves. We had a series of wonderful and fun conversations over a series of weeks...
In this article, Darwin Grosse explains how to use the Wii video-game controller to interface with Max/MSP.
I first became aware of Luke DuBois when I heard his band’s CD Freight Elevator Quartet. Later, we met when he did custom MSP programming for the filmmaker Toni Dove. I was intrigued by the contrast of his knowledge and experience vs. his boyish demeanor. Luke DuBois might look like a college student but that impression changes the minute he opens his mouth. He is a Fellow at the Computer Music Center at Columbia University in New York City and teaches at NYU. Luke is an expert with Max/MSP/Jitter and the intersection of music and image interaction.
We held another Max/MSP/Jitter workshop from the 27th to the 30th of March in the Dutch city of Delft (yes, as in "that color blue associated with porcelain"). Our hosts were in the Industrial Design faculty at the Technical University. Read more about the exciting event in this article.
This is perhaps an unusual article for Cycling '74 to put on their web site, because it has to do with all the languages that Max/MSP isn't. I have to confess that I'm not really a very good Max-user. I know only a handful of objects, and I am of the text-based generation that is still a little, um, "graphical-user-interface-challenged". I basically use Max/MSP only as a window onto computer music languages that I am adept at using. More and more, though, I am also using Max as base platform for connecting these languages to each other. One of the really great decisions that the Cycling '74 design team made was to make the development and integration of external objects relatively easy. This has been a real boost for the classes that I teach at Columbia University, and it has also allowed me much more creative freedom in my compositional work.
I've been asked to write a couple of articles that discuss how I learned radiaL, and how I approach using it in a live performance setting -- both as a soloist and in an ensemble setting. While there are a good number of people out there who use radiaL, I'm surprised to discover that there are not nearly as many people who do what I do -- namely, to walk out on a stage, launch the program, and start improvising. While it seems a perfectly natural thing to do from my point of view, it may not necessarily be clear how I learned radiaL and came to my current performance practice (In addition to Voiceband Jilt, my release for c74 records, you can also find some downloadable examples of my work on my downloads page and some online release material from the label Palace of Lights).
In this interview, Tim Place speaks about his work as a developer and artist, charting the numerous development projects which pooled together to create Hipno.
North Pitney: Making the virtual space real.
Matthew Lewis: Education through synesthetic study and play.
Jamie Lidell: Rocking the "one man human tornado".
The majority of these recipes are specific implementations of a more general patching concept. As with any collection of recipes, you will want to take these basic techniques and personalize them for your own uses.
Performance and Installation Using the Lady's Glove to build relationships.
Book 1 contains some clever solutions, advanced trans-coding techniques, groovy audio/visual toys, and basic building blocks for more complex processing.