An Introduction to JIT.MO - Part 2
For our second and final introduction to the jit.mo family of objects, we'll take the basic ideas from Part one and use some jit.mo.func objects along with the jit.gl.multiple, jit.gl.mesh and jit.gl.path objects to do some generative animation. There's a lot more to see and a lot more interesting possibilities out there, and I hope I've whetted your appetite a little bit. Happy patching! Watch Part 1 of JIT.MO.
by Tom Hall on
Apr 25, 2017 7:58 PM