An Introduction to JIT.MO - Part 2


    For our second and final introduction to the jit.mo family of objects, we'll take the basic ideas from Part one and use some jit.mo.func objects along with the jit.gl.multiple, jit.gl.mesh and jit.gl.path objects to do some generative animation. There's a lot more to see and a lot more interesting possibilities out there, and I hope I've whetted your appetite a little bit. Happy patching!

    jit.mo - Part 2


    • Apr 30 2017 | 9:21 am
      What a great series. Fun to follow/do and I've learned a lot about jit.mo. Thanks!