Tutorials
jit.phys Patch-along, Part 2
Patch along with Jitter Developer Rob Ramirez as he works with the Jitter Physics system. In this multi-part series, Rob will go from creation of a physics world and rigid bodies to using constraints and building and simulating complex structures. This second video shows how to work with constraints to create a Newton's Cradle simulation.
by Rob Ramirez on September 27, 2012