jit.phys Patch-along, Part 1


    Patch along with Jitter Developer Rob Ramirez as he works with the Jitter Physics system. In this multi-part series, Rob will go from creation of a physics world and rigid bodies to using constraints and building and simulating complex structures. This first video shows how to create a physics world in Max and a couple of ways to interact with the simulation.

    jit.phys Patch-along, Part 1


    • Oct 10 2012 | 2:42 pm
      Looks great! Now, if I could only get the ball to stay inside the jit.pwindow... The ball seems to insist that its world is a lot larger than its window. How do I shrink the world to fit?
    • Oct 10 2012 | 3:03 pm
      You can change @worldbox_scale on jit.phys.world or position the OpenGL camera further away. I find jit.gl.camera to be really useful for managing the view
    • Oct 11 2012 | 12:28 am
      Thanks! That did the trick. Now let's see what this stuff can do for my music :-)
    • Oct 12 2012 | 7:59 pm
      Absolutely astounding. I'm amazed at how easy this is.