Articles

Max 7's Transform Menu Revealed

In this 2-minute video, you'll find some great Max 7 tricks for working between Max abstractions and bpatchers, as well as a great way to work with attributes and arguments. It's a great way to streamline your programming workflow.

by Ben Bracken on July 5, 2016

Nathan Wolek's icon

Nice addition to the environment. Thanks for highlighting in this video, as I would likely have never found that otherwise. I think I will use the attribute version of this feature the most!

Kasper's icon

too bad it is not working with Beap - the examples with Vizzie work, I tried Beap, it does not give a name to the new object, does not create/remember the inputs/outputs, and basically just creates a "new object" with no name

Max Gardener's icon

The BEAP modules are patched differently than Vizzie.

To see the difference, add a BEAP module to your patch, select it, then control-lick on the object. From the contextual menu that appears, choose Object > Open original bp.(module-name).maxpat, and watch what happens.

Do the same thing to any Vizzie module and note the difference.