Recently, in the Jitter (C74) Facebook Group, a question was asked “How might I recreate this glassy texture?” with this neat gif being cited as an example.
As always with these incredibly active Facebook groups, Estevan Carlos Benson -- the person who posted the question -- had several answers to go off and investigate in Jitter in less than half an hour. Now that’s fast turn-around!
The answer being an environment_texture into jit.gl.material or if using cubes, jit.gl.cube with custom cube map. (There’s a lot of them to be found in a google search.)
There’s a lot more that can be done with shape changes and morphing, different textures, and lights and backgrounds. I’ll leave it to you to make it your own.
I have gone ahead and put together a basic example patch to get you started, that shows how to go about it.
- Download the patch (7.6 MB)