Articles
Particle Fountain by Federico Foderaro
Patch Download #1
This patch shows how we can create a particle system using Jitter matrices and the jit.gen object.
The jit.matrix objects are used to pass data like particles position, lifetime and velocity, from the current frame to the next one.
This is possible because jit.matrix objects with the same "name" attribute share the same data.
The jit.gen object is used to process the position and velocity vectors and the particles properties, like lifetime and color.
The particles are rendered using a jit.gl.multiple that uses a sphere jit.gl.gridshape as a target. The size and color of the spheres are also influenced by the lifetime of the particles.
by Cycling '74 on October 7, 2021