Patch Download #1
This patch shows how we can create a particle system using Jitter matrices and the jit.gen object.
- The jit.matrix objects are used to pass data like particles position, lifetime and velocity, from the current frame to the next one.
- This is possible because jit.matrix objects with the same "name" attribute share the same data.
- The jit.gen object is used to process the position and velocity vectors and the particles properties, like lifetime and color.
- The particles are rendered using a jit.gl.multiple that uses a sphere jit.gl.gridshape as a target. The size and color of the spheres are also influenced by the lifetime of the particles.