Learn how he uses custom hardware, Arduino, Ableton Live and Max to create his work.
Max enables him to create new theatrical experiences.
Dan shares how he balances programming, performance, and composition.
Tarik Barri discusses his visual work with Monolake and more.
Get to know the Max for Live Buffer Shuffler 2.0.
Examine the Connection The Arduino microprocessor board is one of the most-used hardware devices in the Media Art world.
Packages are a convenient means of bundling for distribution.
Following are the steps for the export of GLSL source files with jit.gl.pix.
Following are the steps for the creation of AudioUnits with gen~.
Hear how Sue-C's unique performance approach comes together.
Eric discusses the power of coding audio and more.
Mouse on Mars visualist and long-time Max user shares his story.
Connecting a complex performance rig with Max.
Use Projects in Max 6 to keep your work organized and easy to share.
The Neutral Zone empowers teen creativity.
Introduction DMX512 is a standard for digital show control networks most commonly used to control lighting fixtures, stage effects and other show-control devices.
A list of Max objects you can use with Kinect.
Get an introduction to programming in the Max environment in this series of eight tutorial videos on the Max Wiki.
Lighting up a dancer using Max 6, a Kinect and, a LED projector.
Helpful tutorials and Max for Live projects to get you started.
Max let Andrew Spitz create his ideas without becoming a programmer.
In parts one and two of the ReWire Essentials tutorials, we used Max as both a mixer (hosting application) and "device" (controlled application).
Matthew discusses his latest installation and electronic instrument.