[Maths] Pol to Car in 3D
Dear all,
I would like to make a pol to car conversion in 3D.
Meaning I would like to specify an angle / rotation around the X axis and one around the Y axis at the same time.
How can I realize this (in Max)?
Frank
Have you considered opening the search window in any Max patcher window, typing 3d poltocar into the text area and hitting "return?"
Or a web search, for that matter?
https://www.zacharyseldess.com/z.abstractions.html
Thank you, that was very helpful!